Stirring Giant: the setting is St. Disma, a neon-soaked megametropolis on an artificial island in the South China Sea, currently in a fever pitch of political violence as the sitting government faces a legitimacy crisis. Dozens of genetic alterations, psionic abilities, cybernetic augmentations etc to build characters from.

Includes everything needed to play: a central arc, 103 new premade Specials, spinners, main character sheets, side character generator, and a universal ruleset for ongoing or entirely new games.

182 pages / 6″ x 9″ / Paperback
$12.00
Barnes & Noble

Illadelph: a buckwild parallel dimension of 90s Philadelphia — the main characters are probably strange creatures or mutants, but definitely all have powers, using them to ride for a friend in need and chase some stolen goods across the city.

Contains 75 bonus missions and mini-arcs across 12 cities for ongoing games, or to bite for your existing game.

Includes everything needed to play: a central arc, 94 new premade Specials, spinners, main character sheets, side character generator, supernatural item market, and a universal ruleset for ongoing or entirely new games.

214 pages / 6″ x 9″ / Paperback
$12.00
Barnes & Noble

Corpse Thieves: mystery arc in a kung fu / wuxia setting. The main characters are martial scholars of the Wo Ping, tasked with putting an end to a series of graverobbings in the nearby town of Potbelly Hill.

Includes everything needed to play: a central arc, 93 new premade Specials, spinners, main character sheets, side character generator, season two ideas, and a universal ruleset for ongoing or entirely new shows.

178 pages / 6″ x 9″ / Paperback
$12.00
Barnes & Noble

S P I N N E R    T U T O R I A L

A brass fastener and paperclip are best, but guitar string trimmings also work fine if you’re playing inside. If the spinner ever stops working it’s because the fastener head got pressed down, and is impinging on the loop end of the spinner arm.

Give generous clearance between brass fastener head and back cover.