
Stirring Giant: the setting is St. Disma, a neon-soaked megametropolis on an artificial island in the South China Sea, founded by French oligarchs to exert geopolitical power in a major sea lane and currently in a fever pitch of corruption and political violence. The main characters track down a prolific murderer through the extravagant halls of the neo-aristocracy and the cutty atmosphere of Kowloon-like slums. Dozens of psionic and mutant powers, cybernetic augmentations, fighting techniques etc to build characters from.
Includes everything needed to play: a central arc, 103 new premade Specials, spinners, main character sheets, side character generator, and a universal ruleset for ongoing or entirely new shows.
182 pages / 6″ x 9″ / Paperback
$12.00
Barnes & Noble
Illadelph: a parallel dimension’s Philadelphia where shit’s fucking wild — the main characters are probably strange creatures or mutants, but definitely all have powers, using them to ride for a friend in need and chase some stolen goods across the city.
Contains 75 bonus missions and mini-arcs across 12 cities for ongoing shows, or to bite for your existing game.
Includes everything needed to play: a central arc, 94 new premade Specials, spinners, main character sheets, side character generator, and a universal ruleset for ongoing or entirely new shows.
214 pages / 6″ x 9″ / Paperback
$12.00
Barnes & Noble


Corpse Thieves: mystery arc in a kung fu / wuxia setting. The main characters are martial scholars of the Wo Ping, tasked with putting an end to a series of graverobbings in the nearby town of Potbelly Hill.
Includes everything needed to play: a central arc, 93 new premade Specials, spinners, main character sheets, side character generator, and a universal ruleset for ongoing or entirely new shows.
178 pages / 6″ x 9″ / Paperback
$12.00
Barnes & Noble
S P I N N E R T U T O R I A L
A brass fastener and paperclip are best, but guitar string trimmings also work fine if you’re playing inside. If the spinner ever stops working it’s because the fastener head got pressed down, and is impinging on the loop end of the spinner arm.


